![]() But you know, in my mind they’ll always look so much better and more colorful than they actually are. Obviously, it looks very different from how they actually look like. I tried to create a visual experience which looks like I remember the games I played as a child. LOGNET: Chained Echoes has a very distinctive art style harkening back to the 16-bit era, what was the thought process and influences when deciding on the art styles you chose? I am slowly starting to realize that this is real. The first days were harsh, it felt like running against a wall at full speed. LOGNET: Your game has been received very well by both critics and players alike, what’s your reaction to that? But also from games such as Xenogears, Suikoden 2, Final Fantasy VI, Breath of Fire, and so on. It is quite obvious that I was heavily inspired by it. I feel honored being mentioned with it in the same sentence. ML: Chrono Trigger is one of the best games ever made. LOGNET: Chrono Trigger was regularly referenced when it comes to your game, how do you feel about that? What were some of the inspirations behind Chained Echoes? It is my magnus opus I created during the last seven years. It has mechs, magic and you can pet the dog. It features turn-based combat with a twist called the Overdrive System, a huge world to explore, and quite a few twists in general. ML: Chained Echoes is my personal respect to the SNES and PSX JRPG games. For those who are not familiar with Chained Echoes, can you give us an overview of what the game is and some of its prominent features? LOGNET: First off congratulations on shipping Chained Echoes and thank you so much for finding the time to answer our questions. We here at Lords of Gaming had the opportunity to sit down with the game’s developer, Matthias Linda, and discuss everything related to Chained Echoes, its success, and what’s next on the horizon. The game has been well-received by critics and players alike. Chained Echoes is a love letter to old-school 16-bit RPGs. ![]()
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